Finding
a creatively fulfilling position that both challenges me and gives me room to
grow professionally.
EXPERIENCE
Forterra Systems Inc (an
offshoot of There) March 2002- present
Art Director
Worked closely with producers, marketing and clients
to develop project plans that reconciled feature and asset needs with our
technical capabilities, time constraints and budget
Managed art team, including off-site employees
Set look and feel of environments
Contributed heavily to asset development
Worked closely with eng team on new features and
tools
There, Inc Feb 2001- March 2002
Senior Texture Artist
Art directed small teams on project level.
Engaged heavily in tool and process development.
Created textures for buildings, vehicles, clothes
and other objects under extreme texture budget constraints.
Perfected existing mapping on 3d Max files.
Layout of 3d assets in world.
Lighting of interior and exterior scenes.
Conception and development of StyleMaker,
a modular clothing tool..
Simbiotic Games Inc Sept 1999- Feb 2001
CEO
Developed
comprehensive Game Design, Business Plan and Budget for independent game
company.
Pursued funding through alternative (non publisher or VC)
channels.
Developed web demo and sample levels.
Did
contract work assisting Solus Studios with business
and game design development.
Contract Texture Artist Feb 2000 - April 2001
Texture Artist for Disney's
"Atlantis”.
Did
level, character and texture work for bid to obtain contract for Zombie from
Disney.
Contributed to game design.
Created textures to closely reflect the look of the movie.
Solo
Texture Artist for Half-Life and some of Team Fortress 2
Creation
of over 3,500 textures for all environments in the game
Lead
direction toward realistic look of game
Extensive
use of Worldcraft for final texture passes as well as
creation of architecture examples for level designers
Directed
level designers in use of textures, lighting and architectural integrity
Created
skyboxes combining photographic and generated elements
Collected
over 3 GB of photographic reference material
Artist
Assembler
on Castle Infinity
Responsible
for arrangement of all sector art in editor
Creation
of art and animations
Assistance
in development of SP4K assembly tool
Animation
coordinator/ background artist for "Eastwood "
Design
and production of menus, animations and intro
Design,
specs and work with audio lab on mixes of audio for animations
Assistant
Art Director for pre-production of "Zork
Nemesis" for Activision
Research,
scanning and production of resource material
Development
of Materia Prima texture library for publication by Rainsound/Valis Group
Creation
of original textures
Manipulation
of images for seamless tiling
Head Designer (New Product Development)
Designed
handmade high-end wall coverings
Developed
new methods and technologies for original product designs, including purchasing
of all new materials Formulated colorways
and researched current market color trends
Instructed
production staff in processes of new product manufacture within budget
requirements
Custom
designed wall coverings to meet needs of individual clients, including matching
color and texture of existing design parameters
Design
and execution of new decor for The Pyramid Room
Black Cat Enterprises T/A Dante's
Restaurant Washington, D.C. 1989-1992
Managed
staff of 25-30, including payroll, sub taxes, personnel scheduling, hiring and
firing, purchasing of materials and supplies, supervision and training of staff
Handled
public relations and special events with local theaters and night clubs
Functioned
as creative consultant for menu design, ad layout, and art curation
1984-1987
University of Massachusetts-Amherst
Major:
Anthropology/Equine Studies
1991
Architectural Digest/Smithsonian Institution Interior Design Seminar
Skills/Technical Competencies
Extensive use of Photoshop, Debabelizer,
Word, Excel, Worldcraft, and Source Safe, 3d Studio
Max
Familiarity with Front Page, Studio Pro, Power Point
Strong verbal and written communication
skills.
Especially adept at critiquing artwork
and maintaining vision throughout project.
Prefers collaborative design
environment.
Able to communicate well with
programmers.
Solid understanding of business side of production.
An unhealthy compulsion to accumulate tanks of fish, currently
obsessing on a reef tank and some African cichlids. Fond of reading,
cooking, wine, painting occasionally, camping and sudden long drives.